
RISK-Style Browser Games: Which Need No Account?
Five RISK-style games you can play online, checked on their own sites: who asks for an account, who has bots, and how long a 2-player game runs.
Developer · Frontlines & CONQUEST
Arthur Hof builds Frontlines and CONQUEST at Bunny Honey Studios: two free browser strategy games, one real-time and one turn-based. He writes about how the games actually work, with numbers taken from the game code, and about the wider world of browser strategy games.

Five RISK-style games you can play online, checked on their own sites: who asks for an account, who has bots, and how long a 2-player game runs.

Capitals mode ended 4-player World games in 9 rounds instead of 32. How the capital is picked, why it starts exposed, and how to play for it.

A trader costs 800 gold and earns about 830 gold a minute on a typical 120-tile route. Payback, the port ladder and the catch, replayed from the game code.

Easy bots won 5% of mixed games, Hard and God Mode 36% each. What each CONQUEST bot level attacks with, when it gives up, and how to beat it.

A solo alliance lasts 10 minutes. Leaving gives a 5-minute truce, betraying makes you 35% easier to conquer for good. Every number from the game code.

Seat 1 wins 74% of two-player CONQUEST games between equal bots, 92% with a manual draft. With 3 to 6 players on the World map, order barely matters.

The slider does not change how fast you expand. It trades gold for defense: 95/5 earned 45% less than 20/80 but survived 39 of 48 matches, not 26.

Frontlines and CONQUEST ship 20 real-world maps between them. Which browser strategy games use real geography, and how real each map is.

One SAM stops one missile, then waits 30 seconds. Costs, the 15-tile range and why a 4,500-gold rocket can beat a 10,000-gold SAM, from the game code.

Oceania and South America each pay 2 armies a turn for about 9 expected losses. Oceania has one door. All six regions of the World map, computed.

Frontlines runs on a 45-minute clock. CONQUEST waits for your turn: a 4-player World game took a median 27 rounds. Which one to play tonight.

Send about 1.5 to 1.75 times a nation's troops. Enemy land costs 4 to 19 troops per tile against 1 for empty land. The numbers, from the game code.

A card set pays 4 armies first and 60 by the 15th trade. Exact CONQUEST card values, the 5-card rule and when to cash in, computed from the game's rules.

Frontlines rooms start 25 seconds after the first player joins. CONQUEST seats 2 to 6. How to set up a game for your group, and what trips people up.

A city pays for itself in 3 minutes 25 seconds, a factory in 5 minutes 35. The build order for your first ten minutes, with numbers from the game code.

Three dice against two takes both defenders 37% of the time. Exact RISK odds for every roll and every battle size, and how Tactical Dice changes them.
Bunny Honey Studios