
Frontlines Trade Ships: How Much Gold a Trader Earns
A trader costs 800 gold and earns about 830 gold a minute on a typical 120-tile route. Payback, the port ladder and the catch, replayed from the game code.
Strategy guides, map breakdowns and honest comparisons for free browser strategy games, written by the team that builds Frontlines and CONQUEST.

Five RISK-style games you can play online, checked on their own sites: who asks for an account, who has bots, and how long a 2-player game runs.
If you want to play a RISK-style game in a browser tonight with no signup, two of the five we checked qualify: CONQUEST and Borderfall. Conquer Club and Dominating 12 want you to register first, and War.app's page does not say. If you want
Read the guide →Capitals mode ended 4-player World games in 9 rounds instead of 32. How the capital is picked, why it starts exposed, and how to play for it.


A trader costs 800 gold and earns about 830 gold a minute on a typical 120-tile route. Payback, the port ladder and the catch, replayed from the game code.

Easy bots won 5% of mixed games, Hard and God Mode 36% each. What each CONQUEST bot level attacks with, when it gives up, and how to beat it.

A solo alliance lasts 10 minutes. Leaving gives a 5-minute truce, betraying makes you 35% easier to conquer for good. Every number from the game code.

Seat 1 wins 74% of two-player CONQUEST games between equal bots, 92% with a manual draft. With 3 to 6 players on the World map, order barely matters.

The slider does not change how fast you expand. It trades gold for defense: 95/5 earned 45% less than 20/80 but survived 39 of 48 matches, not 26.

Frontlines and CONQUEST ship 20 real-world maps between them. Which browser strategy games use real geography, and how real each map is.

One SAM stops one missile, then waits 30 seconds. Costs, the 15-tile range and why a 4,500-gold rocket can beat a 10,000-gold SAM, from the game code.

Oceania and South America each pay 2 armies a turn for about 9 expected losses. Oceania has one door. All six regions of the World map, computed.

Frontlines runs on a 45-minute clock. CONQUEST waits for your turn: a 4-player World game took a median 27 rounds. Which one to play tonight.

Send about 1.5 to 1.75 times a nation's troops. Enemy land costs 4 to 19 troops per tile against 1 for empty land. The numbers, from the game code.

A card set pays 4 armies first and 60 by the 15th trade. Exact CONQUEST card values, the 5-card rule and when to cash in, computed from the game's rules.

Frontlines rooms start 25 seconds after the first player joins. CONQUEST seats 2 to 6. How to set up a game for your group, and what trips people up.

A city pays for itself in 3 minutes 25 seconds, a factory in 5 minutes 35. The build order for your first ten minutes, with numbers from the game code.

Three dice against two takes both defenders 37% of the time. Exact RISK odds for every roll and every battle size, and how Tactical Dice changes them.