
Oct 13, 2026 · 5 min
How Alliances Work in Frontlines, and What Betrayal Costs
A solo alliance lasts 10 minutes. Leaving gives a 5-minute truce, betraying makes you 35% easier to conquer for good. Every number from the game code.
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A solo alliance lasts 10 minutes. Leaving gives a 5-minute truce, betraying makes you 35% easier to conquer for good. Every number from the game code.

Seat 1 wins 74% of two-player CONQUEST games between equal bots, 92% with a manual draft. With 3 to 6 players on the World map, order barely matters.

Frontlines rooms start 25 seconds after the first player joins. CONQUEST seats 2 to 6. How to set up a game for your group, and what trips people up.